5G and NVIDIA CloudXR are bringing magic to the future of immersive home entertainment.
AT&T, Ericsson and Wevr have actually collaborated to create the very first multi-user, location-based, virtual reality experience using 5G. Imaginative groups designed a VR experience set in a fictional world, where participants can wield magical powers and easily explore inside a high-fidelity, 3D, photorealistic immersive environment. The designers developed the experience on Dreamscape Immersives VR platform and used technologies from Dell, Qualcomm and VMware.
When NVIDIA CloudXR and RTX innovation are combined with the power of AT&T 5G, experts and creatives can deliver a more vivid, vibrant and practical experience than ever.
Bringing VR to the Next Level
A personal 5G network from Ericsson D-15 powered the application validation. “5G provides the high peak rates needed to secure photorealism for XR, and a consistent low latency is key to prevent the threat of users getting lightheaded,” stated Peter Linder, head of 5G marketing in North America at Ericsson.
With their evidence of idea, AT&T, Ericsson and Wevr have pushed the boundaries of VR streaming and showed how 5G addresses tethering issues.
To offer users a sensible interactive experience, the groups traded the corded headset and utilized AT&T 5G to stream the immersive experience to Qualcomm XR2 VR headsets. This lets players utilize haptic gadgets to wield wonderful powers and move easily throughout the virtual world.
” This groundbreaking experience came together with making use of NVIDIA CloudXR and NVIDIA RTX graphics innovation,” stated Anthony Batt, executive vice president and co-founder of Wevr. “CloudXR dynamically changes to network conditions and makes the most of image quality while minimizing efficient latency. By moving the RTX graphics processing to the edge, our designers can deliver a new level of VR experience to users.”
VR brings numerous benefits to experiences across industries, from design evaluations in architecture to content development in media and home entertainment. However, a huge challenge for VR adoption is the need to have VR gadgets tethered to high-powered computing resources.
” When the users headset isnt needed to do the heavy lifting, it creates a lighter, more comfy experience all around,” stated Jay Cary, vice president of 5G Ecosystems and Partnerships at AT&T. “By utilizing the high throughput and low-latency of 5G combined with edge cloud, we can change experiences to be more comfortable for fans, more productive for venue operators, and permits more freedom for developers.”
The Qualcomm XR2 VR headset, powered by the companys latest Snapdragon innovation, boosts power performance and enhances latency for head and controller tracking, in addition to 5G optimizations for latency and protection. The virtual experience allowed up to six users to take part concurrently in a single 5G cell, and was allowed by the low latency and high bandwidth of AT&T 5G to stream straight to a Qualcomm XR2 VR headset.
Dive Into XR Streaming at GTC
Register now free of charge, and hear from AT&T, Ericsson and Wevr as they present on how they produced the very first end-to-end, 5G, multi-user, location-based VR experience.
Learn how developers can utilize 5G and CloudXR to deliver stunning immersive experiences, at NVIDIA GTC, which starts on Nov. 8.
And with the power of NVIDIA RTX Virtual Workstation and CloudXR, the groups distributed the VR experience from a central system.” When the users headset isnt needed to do the heavy lifting, it develops a lighter, more comfy experience all around,” said Jay Cary, vice president of 5G Ecosystems and Partnerships at AT&T. “By using the high throughput and low-latency of 5G combined with edge cloud, we can change experiences to be more comfortable for fans, more productive for place operators, and allows more liberty for developers.”
Innovative teams created a VR experience set in a fictional world, where individuals can wield magical powers and freely explore inside a high-fidelity, 3D, photorealistic immersive environment. The designers developed the experience on Dreamscape Immersives VR platform and utilized innovations from Dell, Qualcomm and VMware.
And dont miss the special keynote address by NVIDIA CEO Jensen Huang on Nov. 9 at 9 a.m. CET, with a rebroadcast at 8 a.m. PST.